Sunday, 15 January 2017

Narrative, Game Settings and more.

Narrative

These days in Gaming Industries there are Narrative Designers. Narrative Designer? Isn't that the game writer? A narrative Designer is a role in contemporary video game development, the focus of which is to design the narrative elements of a game, and to champion story within development process, which differentiates it from the role of game writer.

Temporal settings and Physical 

For physical settings of the game, the developers make the game world suitable to the games storyline by deciding where it will be placed an how the character will interact and adapt to that setting. For instance, football game in a basketball court will be considered irrelevant. This will be made to make the gamer more immersed in the video game and look forward to carry on playing later on. Temporal setting of the game will be taken into consideration during the creation of the game, as the time period of the game is crucial part of the game on making it more chronologically accurate as it will give the game depth and realism. For example, Assassins Creed it is important for that game to be set in the late 18's (1800¬)  because it based on the French revolution. If it wouldn't been set in the late 18's then the player will not be able to fully understand the game and impressed.

Emotional and Ethical

Games is general aim to draw out some kind of emotion from the player, for example when a player loses a round they may be angry or distraught however when they win something they might experience happiness. Also when the game has been completed people could be experiencing disappointment. Ethics plays a key part when people design games as such as Grand Theft Auto (GTA) where players are encouraged to steal cars and murder people horrifically. This causes problems as critics and reviewers and many others believes it courage's a violent generation.
(http://www.craveonline.com/site/573037-grand-theft-auto-v-doesnt-cause-violence-so-lets-stop-arguing-about-it) - This following article talks about how game's like Grand Theft Auto doesn't affect your mental health and does not cause violence, this might be true for some people as everyone is different. If people can't handle the game they simply shouldn't play it, it's also age restricted, so people have been warned that you should be at-least 18 years old to play this game. There are always people who will get their hands on the game before they are even 18, but their parents or close relatives buy it to them so they have to be prepared for the consequences. When playing Grand Theft Auto 5 people do disturbing things in game but they see the consequences you get for doing them so that affects them and shows why they should not be violent in real life. In real life the consequences can be worse in real life.

Environmental

This setting is where the game is based in, so the environment you are surrounded by when playing for example; Temple run, in that game you are surrounded by forests to make the player feel as if they are actually experiencing this therefore creating a more realistic feeling and entertaining game.

Rewards, Goals & Challenges

The main purpose when playing a game is to accomplish a achievement, this is done through completing hard gruelling challenges, achieving rewards and eventually completing goals. All of these are what attracts consumers to the game in the first place, it allows them to feel good about themselves and maybe even prod that they have at-last overcome problems resulting in rewards.


Player Actions

There are two different types of player actions done in video games. There are these actions that the player can do when controlling a character/object within the game, the movements are usually more advanced than just walking left and right, there are jumping, crouching, sprinting, punching, and kicking and so on. The other type, is how the character/s are controlled with the game controller. For example, if you analyse two different games such as GTA and Super Mario, you will clearly notice the difference in movements and how you should apply certain actions. In GTA you can fly, drive, swim, shoot and more within the game. Whereas, In Super Mario the actions are very basic, the most advanced action is sprinting where two buttons have to be pressed quickly. This shows how much the game development is grown in Video game's character actions


 Rules

 Rules are placed within video games for the player to understand on what and what not to do in the game for the character to progress for instance; getting killed. It also sets boundaries in the game so that the player can't cheat in a game or alert the game on how it's played so they gain an advantage over someone who is playing the game within following the rules if the game. Games such as Battlefield, Call of Duty, GTA V Online are often hacked by people want to gain power, gain significant advantage in the game by having unlimited health points or ammunition for example, which is not allowed and usually monitored and banned by the games administrator. Game developers put in these certain rules and regulation in the game so the game is balanced and fun to play in single player and multiplayer.








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